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Oceanhorn 2 physical release
Oceanhorn 2 physical release









Pixar animations have used it for years, but these days we can render it in realtime, even on mobile. Our game has an artistically stylized look, but even our style benefits from the physically based rendering. It is a relatively new way to get realistic looking materials for a modern game engine that handles realistic lighting. It provides an intuitive way to express the realistic properties of the materials for the renderer. As an artist, I had to learn everything about physically based rendering. This project has introduced a lot of new and exciting things for us, from new ways of thinking to new tools and workflows. "With Unreal Engine 4, we have hundreds of man years of video game development backing us up" With Unreal Engine 4, we basically have hundreds of man years of video game development backing us up, and delivering our uncompromised dream is still going to be in our own hands in the end! We have the artistic freedom, and to ensure we can achieve what we set out to do, Epic allows us developers to access the engine source code.

oceanhorn 2 physical release

Its graphical capabilities and level editing tools are the best the industry has to offer. Unreal Engine is a game engine that has proven itself in hundreds of big titles over the past 20 years.

oceanhorn 2 physical release

New perspective takes you in the center of the action

oceanhorn 2 physical release

To meet the high expectations of the video game audience on mobile, high-end PCs and consoles, we decided to start developing Oceanhorn 2 on Unreal Engine 4. When we were dreaming up what Oceanhorn 2 should be like, we knew that we would have to do everything from ground up yet again if we would continue using our own tools.

#Oceanhorn 2 physical release full#

For Oceanhorn 1 we did everything from ground up, from using a proprietary game engine, designing and developing our own full featured level editor to a highly laborious porting and upgrading work that had to be done for other platforms. Over the years, we have learned that making a video game is a huge undertaking.









Oceanhorn 2 physical release